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This story is seemingly supported by a 2006 MTV interview with Reggie Fils-Aime in which the former Nintendo of America president stated that he’d “love to see on virtual console” but that “there are a lot of issues there.” Over the years, the narrative regarding those licensing problems boiled down to the idea that Nintendo and Microsoft (who owned Rare by the time this remaster was in development) simply couldn’t agree on a deal that allowed either to re-release GoldenEye. Me, just personally, I thought, ‘God, that’s a difficult problem to solve.'”
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#Goldeneye 007 online license
You’ve got the guys that own the license to the gaming rights now, the guys that have the license to Bond as an IP, and there are umpteen licensees. “It’s incredibly hard to solve because there are so many license holders involved. “I kind of wished that the differences got sorted out, but obviously there’s the licensing issue for Bond, even if it’s something that’s already come out,” said Burton. Unlike some of the details regarding the GoldenEye 007 remaster’s development, we actually know quite a bit about why it never got released simply due to the fact that Rare has talked about it a lot over the years.įor instance, in a 2008 interview with, Rare engineer Nick Burton clearly stated that the game’s cancellation ultimately came down to licensing: By Rob Leane Why Was the GoldenEye 007 Remaster Cancelled? Why GoldenEye 007 James Bond Isn’t in Super Smash Bros. This really seems like the most likely factor given how much information on this subject was known at that time.
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The first is that some of the information available in 2008 was simply incorrect. So far as that goes, there are two things to consider. For instance, the 1UP article notes that the “XBLA version would have featured the same graphics, maps, and weapons from the N64 version” and that the big selling point would have been the “crucial addition of online multiplayer over Xbox Live.” That doesn’t seem to describe the footage of the remaster that we’ve seen years later. However, there are a couple of details in that story that don’t gel with what we know now. Uncovered files suggest that work on the remaster began as early as 2007. A 2008 article from 1UP elaborates on this story by suggesting that the game was just a couple of months away from being released on XBLA for Xbox 360 before the plug was pulled.
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With that out of the way, the public conversation about this remaster really heated up in 2008 when EGM’s rumor mill turned out a brief mention of a GoldenEye remaster that had seemingly been canceled by Rare. Like those Halo games, the Goldeneye 007 remaster even offers the ability to swap between the old and new visuals on the fly. It’s been said that the remaster was designed similarly to the Halo remasters, which is to say that a team essentially just swapped out a few parts of the original ROM. It appears to be the same game content-wise (aside from a few additional multiplayer maps and a couple of relatively minor features), but it has been updated to feature 60 FPS gameplay, a 16:9 ratio, and various visual improvements. The GoldenEye 007 remaster is an updated version of the 1997 N64 classic. Ultimately, though, it’s a story you have to hear. The answer to that question is complicated, controversial, and heartbreaking for legions of GoldenEye 007 fans who have been waiting for the chance to play one of the best multiplayer experiences ever released on a Nintendo console. Naturally, that information has left many people wondering why such an incredible remaster of such a beloved game never saw the light of day despite the fact that it appears to be nearly finished. While many people were quick to call this remaster “fake” or merely a fan-made tribute, recent evidence strongly suggests that this is the remains of an official attempt to remaster GoldenEye 007.